H.exe
The Game
In this game, you follow the journey of a cyberwitch from the future who has expanded her mind and abilities through a magical AI. Using her newfound powers, she embarks on a mission to hack into a megacorporation’s main computer and unlock an eternal license to their products.
The game was developed for the Unity Jam 2024 under the "expanding" theme.
Controls
One button to control it all!
Left Mouse Button:
- interact with interface
- speed up dialogue (also you can press space)
- advance dialogue to next line (also you can press space)
For the most of the content you can see tutorial inside the game, and there is some extra:
- "Next scene" completely skip this part of dialogue, so be careful, click it only when instructed to (or not interested in story 😭)
- Power OFF button in the bottom left corner of monitor to exit Spell Manager
- You cannot exit battle until you win or lose. Fight to the end!
Credits
- Artem "Anykobold" Stenin - Game Design, Dialogue System Development
- Dmitry Martynov - Game Development
- Anastasiia "Laphni" Stenina - Scenario, Dialogues
- Yevhenii "MesserEugene" Sotnikov - Battle and Idle Arts, Sprite Animations
- Liam Wilkinson - Sound Design
External Credits
- Midjourney.com for some arts
- Suno.com for music
- Dialog Text Sounds by Alan Dalcastagne
- Dialog Text Sounds by MirceaKitsune
- And many thanks to Stellar Studio for Visual Novel Unity tutorial
Updated | 9 days ago |
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Fruit Kobold, Dmitry Martynov, MesserEugene, laphni |
Genre | Role Playing |
Made with | Unity |
Tags | Atmospheric, Cyberpunk, Female Protagonist, Mouse only, Pixel Art, Sci-fi, Singleplayer, Unity, unityjam24 |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Development log
- devlog9 days ago
- Battle System, Tooltips and Progress Improvements41 days ago
Comments
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Weird, I don't see your game as a part of the Unity Jam 2024 Tooling.gg. Anyway, Just like I said on my post , I will give my feedback. The experience is pretty good. I feel like I'm in a fantasy with very interesting narrative story. Also... THE MUSIC IS SOOO PHENOMINAL. Music and art definitely give soo much boost to the experience. Arts are beautiful. They really compliment each other and bring the most of the experience together. The story is funny. It reminds me of my school days when I want to have a free Microsoft office subscription. The game overall is pretty good, though I didn't see the theme expanding in this game.
The battle could be better in terms of game design. I don't feel the anticipation before the attack. In turn base combat, its really important to exaggerate those things to announce the changes of the state of game. There is the animation but I already see the attack happened before the animation. This can be taken for granted and sometimes overlooked but knowing this and adding it to your game will become much more fun to play. The player's reward for each battle is missing. Sure you can unlock next battle and upgrade your skills by idling and waiting for your mana to refill but personally I thinks that is not enough for player's expectations. Its very important to have reward and payoff in game.
Overall, Be positive and work on improving your game design. I think this team could make something good in the future and I'm looking forward into it. PS. Whoever did the music, you rock! Its soo good.